Tom Clancy's Ghost Recon - Minimum System Requirement
- Tom Clancy's Ghost Recon: Windows® 98/ME/2000/XP
- Tom Clancy's Ghost Recon: Pentium® II 450 MHz processor or higher
- Tom Clancy's Ghost Recon: 128 MB of RAM
- Tom Clancy's Ghost Recon: DirectX 8.0 or higher
- Tom Clancy's Ghost Recon: 16 MB DirectX 8.0 compatible 3D video card
- Tom Clancy's Ghost Recon: 2 GB minimum hard drive space
- Tom Clancy's Ghost Recon: 4X or better CD-ROM
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Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a tactical shooter video game developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for Microsoft Windows. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the Nintendo GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled.
Together with Rainbow Six game industry experts generally credit Ghost Recon with defining and refining the tactical shooter genre.
Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books.
Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC.
Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.
The soldiers themselves are organized into four different character classes. Every class can carry a primary and secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there is a variety of equipment to be chosen as the secondary weapon.
Together with Rainbow Six game industry experts generally credit Ghost Recon with defining and refining the tactical shooter genre.
Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books.
Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC.
Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.
The soldiers themselves are organized into four different character classes. Every class can carry a primary and secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there is a variety of equipment to be chosen as the secondary weapon.
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