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Halo Combat Evolved - System Requirement
G4 or G5 800MHz Processor
RAM: 256MB
VGA: 32MB AGP GeForce2 MX or ATi 7500 Class Video Card
HDD: 1.4GB Hard Disk Space
RECOMMENDED
G4 or G5 1GHz Processor
RAM: 512MB
VGA: 64MB AGP GeForce 4ti or ATi 9000 Class Video Card
HDD: 1.4GB Hard Disk Space
Game ScreenShot:
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Halo: Combat Evolved, also referred to as Halo: CE, Halo 1, or simply Halo, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as an exclusive launch title for the Xbox gaming system, and is considered the platform's "killer app" With more than five million copies sold worldwide as of November 9, 2005, Microsoft released versions of the game for Microsoft Windows (ported by Gearbox Software) and Mac OS X in 2003, and the surrounding storyline was adapted and elaborated into a series of novels, comic books, and live action web shorts. The game was later released as an Xbox Original for download onto an Xbox 360 HDD.
Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. The game has been praised for elements such as its story, the variety of strategies players can employ, and its multiplayer mode; however, the repetition of its level design was frequently criticized by reviewers.
Many game magazines have praised Halo as one of the best and most important games of all time. The game's popularity has led to labels such as "Halo clone" and "Halo killer," applied respectively to games either similar to or anticipated to be better than it. In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films). A remake, Halo: Combat Evolved Anniversary, was released on the 10th anniversary of the original game's release.
As a first-person shooter, the gameplay of Halo: Combat Evolved is fundamentally similar to that of its peers, focusing on combat in a 3D environment that is viewed almost entirely from a character's eye view. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to a third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view. The game's heads-up display includes a "motion tracker" that registers moving allies, moving or firing enemies, and vehicles, in a certain radius of the player.
The player character is equipped with an energy shield which nullifies damage from weapons fire and forceful impacts. The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period. When the shield is fully depleted, the player is highly vulnerable, and further damage reduces the hit points of a secondary health meter. When this health meter reaches zero, the character dies and the game reloads from a saved checkpoint. Health can be replenished through the collection of health packs scattered around the game's levels, but the game's introduction of a regenerating shield mechanic represented a departure from FPS games of the time.
The game's main enemy force is the Covenant, a group of alien species allied by belief in a common religion. Their forces include Elites, fierce warriors protected by recharging energy shields much like the player's own; Grunts, which are short, comically cowardly creatures, usually led by Elites, and who often flee in terror instead of fighting in the absence of a leading Elite; Jackals, who wear a highly durable energy shield on one arm; and Hunters, large, powerful creatures with thick armor plates that cover the majority of their bodies.
Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. The game has been praised for elements such as its story, the variety of strategies players can employ, and its multiplayer mode; however, the repetition of its level design was frequently criticized by reviewers.
Many game magazines have praised Halo as one of the best and most important games of all time. The game's popularity has led to labels such as "Halo clone" and "Halo killer," applied respectively to games either similar to or anticipated to be better than it. In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films). A remake, Halo: Combat Evolved Anniversary, was released on the 10th anniversary of the original game's release.
As a first-person shooter, the gameplay of Halo: Combat Evolved is fundamentally similar to that of its peers, focusing on combat in a 3D environment that is viewed almost entirely from a character's eye view. The player can move around and look up, down, left, or right. The game features vehicles, ranging from armored jeeps and tanks to alien hovercraft and aircraft, many of which can be controlled by the player. The game switches to a third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view. The game's heads-up display includes a "motion tracker" that registers moving allies, moving or firing enemies, and vehicles, in a certain radius of the player.
The player character is equipped with an energy shield which nullifies damage from weapons fire and forceful impacts. The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period. When the shield is fully depleted, the player is highly vulnerable, and further damage reduces the hit points of a secondary health meter. When this health meter reaches zero, the character dies and the game reloads from a saved checkpoint. Health can be replenished through the collection of health packs scattered around the game's levels, but the game's introduction of a regenerating shield mechanic represented a departure from FPS games of the time.
The game's main enemy force is the Covenant, a group of alien species allied by belief in a common religion. Their forces include Elites, fierce warriors protected by recharging energy shields much like the player's own; Grunts, which are short, comically cowardly creatures, usually led by Elites, and who often flee in terror instead of fighting in the absence of a leading Elite; Jackals, who wear a highly durable energy shield on one arm; and Hunters, large, powerful creatures with thick armor plates that cover the majority of their bodies.
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